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ColorFunction | Although I don't use the terribly often, it is necessary to use this option to simulate functionality that resembles texture mapping. Although there is no support for true texture mapping (not true in version 8!), with enough polygons, you can ColorFunction to define a mapping between a polygon's color and the colors in an imported image. |
Export | This function is used in all cases to export the
Mathematica generated frames to graphics files. Animations
are often exported as animated GIFs using: |
LightSources | Personally, I find this option a requirement for all
3D graphics. Without it, 3D graphics just don't look real. Most
often I use a single white light source such as: |
PlotRegion | I find this useful for simulating a 2D zoom effect
using the form: |
ReplaceAll | I often use this to transform 2D coordinates into 3D
coordinates such as the following transformation rule which
transforms a set of 2D points into 3D points in a plane: |
SurfaceColor | I use this widely with 3D graphics to give
surfaces a reflective property, especially with the 3 argument
form. |
ViewPoint | Critical option for simulating an orbital view of 3D
objects. I often use this as |